Alright I'm not going to sugar coat this at all...but this game needs serious work. Before anyone starts throwing comments left and right about how I am wrong remember...I'm never wrong. Now back on subject! Archlord 2 is NOT I repeat NOT a direct sequel to the original Archlord. "But omg Igneius it has a TWO in the name"! NO just like Ragnarok Online 2 Archlord 2 is basically not a direct sequel. Apparently the entire story of Archlord 2 is based on a parallel dimension. Yeah I don't get it either but from what I could grasp in the trailer it's the same thing. Orcs/Moonelf vs Humans/Dracopeopleshits...w/e. Both separated into the Azuni(Humans) and the Crunn(Orcs). ERMERGERD WOW CLONE MUCH? Is what I've read all over the place. But that's for whoever is playing this to decide. MOVING ON!
Class wise there are no classes. Yep that's right a classless system! You can also equip a secondary weapon ala Guild Wars 2 and utilize that weapons skills to help you out on the battlefield! Want to be an archer with the ability to tank in case a monster or players gets too close? You can! Want to be a wizard that can cast powerful magic skills while being able to further damage large mobs with a two handed sword? You can! This adds another layer of complexity to PvP and PvE but it is rarely used due to sets benefiting one stat that the other may need. Example would be the shield and sword and bow users. Both are viable for using a set that gives +dodge and so on since both can do greatly with a pure agility build. But a bow+staff user is kind of left out in the open due to the lack of magic attack from the armor and missing stats. So it isn't all fun and games! Also the main weapon you choose from the start gets 1 additional skill point per weapon level. That's right you get to level your weapons individually and you will receive a debuff on said weapons if your weapon level is lower than what is required to wield it!